local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 41124
L0_1.ActorAlias = "41124"
L1_1 = {}
L1_1.q4112401 = 4112401
L1_1.q4112402 = 4112402
L1_1.q4112403 = 4112403
L1_1.q4112404 = 4112404
L1_1.q4112405 = 4112405
L1_1.q4112498 = 4112498
L1_1.q4112499 = 4112499
L1_1.q4112406 = 4112406
L1_1.q4112497 = 4112497
L1_1.q4112496 = 4112496
L1_1.q4112407 = 4112407
L1_1.q4112408 = 4112408
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 1525
L2_1.alias = "Npc1525"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1525Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.alias = "Q41124Trigger"
L2_1.script = "Actor/Gadget/Q41124Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q41124_BestBattle_InitPos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q41124Trigger_ = L2_1
L0_1.Datas = L1_1
return L0_1
